Checromancer

The Checromancer is an aggressive piece that costs 5 points and is able to gain diminished status.

What it does
In the event that a checromancer captures one or more of the opponent's pieces, it is able to utilize its ability to bring back one of the player's own pieces back from the dead to be placed anywhere within the first three rows of the player's side. In the event that the first three rows are filled, it must be placed on the fourth row, and so forth. If the dead piece had diminished status, it loses that status and regains its ability. Once a checromancer uses its ability, it gains the diminished status.

Basic Plays
Trade pieces to simplify the field. Then, use your Checromancers as a threat - your opponent does not want to let you capture and revive a strong piece. Placing them in positions that tie opponent's pieces down gives your own pieces freedom to capture and get kinged.

Advanced Plays
Forcing trades with your normal pieces in order to then take with your Checromancer for the +1 is key. Placing your Checromancers in the second row and being able to plan several moves ahead help make Checromancer plays very successful.

Strategies
Main page: Existing Strategies

  - Triple Mancer