Advantage

Advantage is having more pieces on the field than your opponent.

About Advantage
The idea behind advantage is that the more pieces you have, the more you can do. Advantage in checkers is important through all stages of the game, but in end game, when both players have few pieces, an advantage of even one piece can be devastating.

Advantage through Trading
Trading pieces, from the point of view of advantage, is a 1-1 (one for one). You lose a piece and your opponent loses a piece. This is good for two reasons: first, it simplifies the game and the field. Second, if you even have a one pice advantage over your opponent, trading pieces keeps you in control while keeping your opponent down.

Pieces that can create Advantage
Theoretically, every piece can create advantage. The core mechanic of checkers, capturing, is a +1. However, some pieces can create further advantage through their abilities.

Loaded Piece Shooter - The L.P.S. creates advantage because it generates an extra piece on the field (once) when it captures. This makes the capture a +2.

Checromancer - The Checromancer has an ability similar to the L.P.S., in that when it captures (once), it brings another piece onto the field.

King - The King's ability to move both backwards and forwards makes it a valuable piece for a skilled and creative player. Especially early game, it can use its mobility to force the opponent to move their pieces into a bad position, creating safe captures and easy advantage.

Two Timer - The Two Timer can also force the opponent to move into a bad position, but it's force captures break even, instead of resulting in a -1.

'''Note: While advantage is important, it is not the only part of strategy, both in checkers and our modified version. Position on the field is also key.'''